/* blatantly ripped from engima traffic */
/*
_allPlayerPositionsTemp = [];
_allPlayerPositions = [];

if (isMultiplayer) then {
     {
          if (isPlayer _x) then {
               _allPlayerPositionsTemp = _allPlayerPositionsTemp + [position vehicle _x];
          };
     } foreach (playableUnits);
}
else {
     _allPlayerPositionsTemp = [position vehicle player];
};

if (count _allPlayerPositionsTemp > 0) then {
     _allPlayerPositions = _allPlayerPositionsTemp;
};

_allPlayerPositions
*/